How Leisure Spaces Will Replace What Churches, Offices, and Civic Clubs Once Provided

I. The Theory of Three Places

Ray Oldenburg was worried about suburbia.

When he published The Great Good Place in 1989, his concern was specific: the post-war American suburb, designed around the automobile, had eliminated the walkable social spaces that previous generations took for granted. The cafe on the corner. The pub down the street. The barbershop where you went as much for the conversation as the haircut. The park bench where the same faces appeared every morning.

These were what Oldenburg called "third places." Home was the first place. Work was the second place. And the third place was everything in between — the informal, public gathering spots where the real social life of a community happened.

Oldenburg identified six characteristics of a great third place:

1. Neutral ground. Nobody hosts. Nobody is a guest. Everyone arrives and leaves on equal terms. There's no obligation of hospitality.

2. A levelling effect. Status hierarchies from work and home dissolve. The CEO and the cleaner stand on equal footing. What matters is presence, not position.

3. Conversation as the main activity. The primary social currency is talk. Not transaction. Not consumption. Just people engaging with each other.

4. Accessibility and accommodation. The place is easy to get to, affordable, and welcoming. It doesn't require an invitation, a membership application, or a recommendation.

5. A core of regulars. Every great third place has its regulars — the people who set the tone, who remember your name, who make newcomers feel included. Without regulars, there's no community. Just foot traffic.

6. A playful mood. The atmosphere is light. There's humour, banter, gentle teasing. The social stakes are low. People relax. They're themselves.

These six characteristics, Oldenburg argued, created something essential: a place where acquaintances became friends, where neighbours became community, where the "weak ties" that hold a society together were formed and maintained.

Source: Ray Oldenburg, The Great Good Place (1989), Paragon House

And nearly all of them are vanishing.

III. The Gym as Third Place

Let's take Oldenburg's six characteristics and map them onto a modern fitness facility.

1. Neutral ground. A gym is nobody's home and nobody's office. You arrive and leave on your own terms. There's no host to thank, no boss to impress, no in-laws to navigate. It's neutral territory.

2. A levelling effect. In a gym, the corporate lawyer and the shop assistant do the same workout, lift the same weights, and suffer through the same class. Nobody wears their job title. There's no dress code that signals hierarchy — in fact, the dress code (workout clothes) deliberately strips away the markers of professional status. What matters is effort, not position. This is the levelling effect in its purest form.

3. Conversation as the main activity. This may seem counterintuitive — after all, the ostensible activity in a gym is exercise. But anyone who's spent time in a fitness community knows that the conversation is at least as important as the workout. The chat before class. The encouragement during. The debrief after. The "how was your weekend?" in the changing room. The post-workout coffee. The social interaction isn't incidental to the fitness experience. It's integral to it.

4. Accessibility and accommodation. A gym requires no invitation, no referral, no interview. You sign up. You show up. The barrier to entry is a membership fee — and at budget gyms, that fee is less than the cost of a daily coffee. Run clubs, increasingly, are free.

5. A core of regulars. Every gym has them. The 6am crew. The Tuesday spin class. The Saturday morning runners. These regulars are the social architecture of the facility. They set the tone. They remember faces. They notice when someone hasn't been in a while. They are, in Oldenburg's framework, the people who transform a commercial space into a community space.

6. A playful mood. The banter in a gym is distinctive. The groaning. The mock complaints about the instructor. The "I can't believe we signed up for this" camaraderie. The mood is light even when the effort is heavy. There's humour in shared suffering. And that humour — that playful mood — is one of the most powerful bonding mechanisms in human psychology.

Six for six.

Here's what strikes me: a modern fitness facility, properly run, satisfies every one of Oldenburg's criteria for a great third place. It's not a stretch to call it one. It's a precise theoretical match.

V. Design Principles for the New Third Place

For operators who want to build genuine social infrastructure — not just fitness facilities with community marketing — the following design principles emerge from the evidence.

Principle 1: Design for Lingering

Traditional gym design optimises for throughput: get members in, get them exercising, get them out. Social infrastructure design optimises for lingering: keep people in the building after their workout. Create spaces that invite staying. A cafe area. A lounge. Comfortable seating. Good coffee.

Here's the part that really gets me. The post-workout social window — the 20 to 30 minutes after a class when endorphins are high and social barriers are low — is the most valuable real estate in your building. Design for it.

Principle 2: Programme for Regulars

Oldenburg's insight about regulars is the most operationally important. Community doesn't form among strangers. It forms among people who see each other repeatedly, at the same time, in the same place. Design your class schedule and programming to encourage regulars: consistent time slots, consistent instructors, cohort-based programmes that progress over weeks.

The 6am Monday-Wednesday-Friday crew isn't just a scheduling convenience. It's a community.

Principle 3: Invest in Connectors

Every great community has connectors — people whose social role is to bridge between strangers, welcome newcomers, and maintain the social fabric. In a gym, this is the front desk staff, the community manager, the head coach. These people aren't overhead. They're the product. They're the human infrastructure that transforms a commercial space into a community space. Invest in them accordingly.

Principle 4: Lower the Barrier for Newcomers

The hardest part of joining any community is walking through the door for the first time. For people who are lonely, anxious, out of shape, or socially isolated — exactly the people who need belonging most — the barrier is immense.

Design your newcomer experience with this in mind. Welcome sessions. Buddy systems. Low-intimidation intro classes. Staff who are specifically trained to approach new faces. The conversion from stranger to regular is the single most important journey in your facility. Smooth it.

Principle 5: Create Shared Identity

Every tribe has markers. A name. A ritual. A language. A shared experience that binds members together. Run clubs understand this instinctively — they've got names, logos, routes, post-run traditions. CrossFit affiliates understand it too — the WOD, the whiteboard, the community benchmark.

Operators should be deliberate about creating shared identity: facility-specific challenges, traditions, signature events, rituals that give members a sense of "we."

Principle 6: Serve the Whole Person

In a world where churches are declining, civic organisations are disappearing, and mental health services are overstretched, a leisure facility that only serves the body is leaving value on the table.

I think the most successful community spaces of the next decade will serve the whole person: physical fitness, mental wellbeing, social connection, education, and personal growth. This doesn't mean becoming a therapy clinic. It means recognising that the person who comes for a spin class might also need a conversation, a referral, a community, or simply someone who asks how they're doing and waits for the real answer.

VII. The Case Studies

The leisure industry already contains examples of facilities that function as genuine third places, even if they don't use the terminology.

CrossFit affiliates are perhaps the most studied example. Research consistently identifies "sense of community" as one of the most valued aspects of CrossFit participation — often valued more highly than the fitness outcomes themselves. The affiliate model — small, owner-operated, class-based, coach-led — accidentally created the conditions for Oldenburg's third place: regulars who see each other daily, a levelling effect (the scaled workout means everyone can participate regardless of ability), a playful mood (the culture of encouragement and shared suffering), and a strong shared identity.

Parkrun — the free, weekly, timed 5K event that now operates in 23 countries — is another instructive case. Parkrun facilitates nothing more than a group of people showing up to the same park at the same time every Saturday morning, running the same course, and staying for coffee afterwards. There are no membership fees. No barriers to entry. And the community that's formed around it is, by any sociological measure, remarkable.

Here's what I find extraordinary about Parkrun: it's a third place with no building, no equipment, and no revenue model — and it works because it delivers belonging.

Source: Parkrun Global — parkrun.com

Run clubs — the phenomenon explored in depth in Paper 8 — represent the newest and fastest-growing third place format. Free, open-access, community-driven, and overwhelmingly popular with Gen Z, run clubs are creating social infrastructure from scratch in cities where traditional third places have disappeared.

Each of these models confirms the argument: when you create the conditions for belonging — physical co-presence, shared effort, ritual, regulars, low barriers, and a playful mood — community forms. Reliably. Consistently. Regardless of the specific format.

Your Space Is Already a Third Place. Now Own It.

The pubs are closing. The churches are emptying. The offices are hollowing out. And every single one of those closures creates a person who has lost their place — their third place. They don't know that's what they've lost. They just know something's missing. They feel it as restlessness, isolation, a vague dissatisfaction that no amount of scrolling can fix.

Your facility is where they'll end up. Many of them already have. The question isn't whether your gym can be a third place — it almost certainly already is for your most loyal members. The question is whether you're designing for it deliberately. Whether your spaces, your timetables, your culture, and your staff are set up to maximise the social infrastructure that keeps people coming back.

The operators who understand this will build the defining community spaces of the next decade. Not by adding a coffee machine — though that helps — but by recognising that every design choice, every programming decision, every interaction between your team and your members is either building belonging or eroding it.

That's an extraordinary opportunity. And the rest of this series will show you how to seize it.